Index
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
V
|
W
|
X
|
Y
|
Z
A
a (simkit.core.scene.Color attribute)
(simkit.core.scene.scene_types.Color attribute)
add_g1_robot() (simkit.simulators.mujoco.scene_composer.SceneComposer method)
add_ground() (simkit.simulators.mujoco.scene_composer.SceneComposer method)
ambient (simkit.core.scene.Lighting attribute)
(simkit.core.scene.scene_types.Lighting attribute)
B
b (simkit.core.scene.Color attribute)
(simkit.core.scene.scene_types.Color attribute)
BodyAdapter (class in simkit.simulators.mujoco.scene_composer)
C
Camera (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
camera (simkit.core.scene.Scene attribute)
(simkit.core.scene.scene_types.Scene attribute)
collision (simkit.core.scene.scene_types.SceneObject attribute)
(simkit.core.scene.SceneObject attribute)
CollisionProperties (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
Color (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
color (simkit.core.scene.DirectionalLight attribute)
(simkit.core.scene.scene_types.DirectionalLight attribute)
(simkit.core.scene.scene_types.VisualProperties attribute)
(simkit.core.scene.VisualProperties attribute)
conjugate() (simkit.core.scene.Quaternion method)
(simkit.core.scene.scene_types.Quaternion method)
create_scene() (simkit.simulators.mujoco.scene_composer.SceneComposer method)
D
description (simkit.core.scene.Scene attribute)
(simkit.core.scene.scene_types.Scene attribute)
direction (simkit.core.scene.DirectionalLight attribute)
(simkit.core.scene.scene_types.DirectionalLight attribute)
directional (simkit.core.scene.Lighting attribute)
(simkit.core.scene.scene_types.Lighting attribute)
DirectionalLight (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
E
enabled (simkit.core.scene.CollisionProperties attribute)
(simkit.core.scene.scene_types.CollisionProperties attribute)
Environment (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
environment (simkit.core.scene.Scene attribute)
(simkit.core.scene.scene_types.Scene attribute)
F
far_clip (simkit.core.scene.Camera attribute)
(simkit.core.scene.scene_types.Camera attribute)
fov (simkit.core.scene.Camera attribute)
(simkit.core.scene.scene_types.Camera attribute)
friction (simkit.core.scene.PhysicsProperties attribute)
(simkit.core.scene.scene_types.PhysicsProperties attribute)
G
g (simkit.core.scene.Color attribute)
(simkit.core.scene.scene_types.Color attribute)
geoms (simkit.simulators.mujoco.scene_composer.BodyAdapter property)
get_object_by_name() (simkit.core.scene.Scene method)
(simkit.core.scene.scene_types.Scene method)
get_objects_by_type() (simkit.core.scene.Scene method)
(simkit.core.scene.scene_types.Scene method)
get_total_mass() (simkit.core.scene.Scene method)
(simkit.core.scene.scene_types.Scene method)
get_view_direction() (simkit.core.scene.Camera method)
(simkit.core.scene.scene_types.Camera method)
get_world_transform() (simkit.core.scene.scene_types.SceneObject method)
(simkit.core.scene.SceneObject method)
gravity (simkit.core.scene.Environment attribute)
(simkit.core.scene.scene_types.Environment attribute)
H
has_mesh() (simkit.core.scene.scene_types.VisualProperties method)
(simkit.core.scene.VisualProperties method)
I
intensity (simkit.core.scene.DirectionalLight attribute)
(simkit.core.scene.scene_types.DirectionalLight attribute)
L
Lighting (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
lighting (simkit.core.scene.Scene attribute)
(simkit.core.scene.scene_types.Scene attribute)
load_g1_robot() (simkit.simulators.mujoco.scene_composer.SceneComposer method)
load_scene() (simkit.core.scene.scene_reader.SceneReader static method)
(simkit.core.scene.SceneReader static method)
M
magnitude() (simkit.core.scene.Quaternion method)
(simkit.core.scene.scene_types.Quaternion method)
(simkit.core.scene.scene_types.Vector3 method)
(simkit.core.scene.Vector3 method)
main() (in module simkit.simulators.mujoco.scene_composer)
mass (simkit.core.scene.PhysicsProperties attribute)
(simkit.core.scene.scene_types.PhysicsProperties attribute)
material (simkit.core.scene.scene_types.VisualProperties attribute)
(simkit.core.scene.VisualProperties attribute)
mesh (simkit.core.scene.scene_types.VisualProperties attribute)
(simkit.core.scene.VisualProperties attribute)
module
simkit.core.scene
simkit.core.scene.scene_reader
simkit.core.scene.scene_types
simkit.scene
simkit.simulators.mujoco.scene_composer
N
name (simkit.core.scene.Scene attribute)
(simkit.core.scene.scene_types.Scene attribute)
(simkit.core.scene.scene_types.SceneObject attribute)
(simkit.core.scene.SceneObject attribute)
nbody (simkit.simulators.mujoco.scene_composer.SpecAdapter property)
near_clip (simkit.core.scene.Camera attribute)
(simkit.core.scene.scene_types.Camera attribute)
ngeom (simkit.simulators.mujoco.scene_composer.BodyAdapter property)
(simkit.simulators.mujoco.scene_composer.SpecAdapter property)
normalize() (simkit.core.scene.Quaternion method)
(simkit.core.scene.scene_types.Quaternion method)
(simkit.core.scene.scene_types.Vector3 method)
(simkit.core.scene.Vector3 method)
O
objects (simkit.core.scene.Scene attribute)
(simkit.core.scene.scene_types.Scene attribute)
P
physics (simkit.core.scene.scene_types.SceneObject attribute)
(simkit.core.scene.SceneObject attribute)
PhysicsProperties (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
position (simkit.core.scene.Camera attribute)
(simkit.core.scene.scene_types.Camera attribute)
(simkit.core.scene.scene_types.SceneObject attribute)
(simkit.core.scene.SceneObject attribute)
Q
Quaternion (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
R
r (simkit.core.scene.Color attribute)
(simkit.core.scene.scene_types.Color attribute)
restitution (simkit.core.scene.PhysicsProperties attribute)
(simkit.core.scene.scene_types.PhysicsProperties attribute)
rotation (simkit.core.scene.scene_types.SceneObject attribute)
(simkit.core.scene.SceneObject attribute)
S
save_scene() (simkit.core.scene.scene_reader.SceneWriter static method)
(simkit.core.scene.SceneWriter static method)
(simkit.simulators.mujoco.scene_composer.SceneComposer method)
scale (simkit.core.scene.scene_types.SceneObject attribute)
(simkit.core.scene.SceneObject attribute)
Scene (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
SceneComposer (class in simkit.simulators.mujoco.scene_composer)
SceneObject (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
SceneReader (class in simkit.core.scene)
(class in simkit.core.scene.scene_reader)
SceneWriter (class in simkit.core.scene)
(class in simkit.core.scene.scene_reader)
shape (simkit.core.scene.CollisionProperties attribute)
(simkit.core.scene.scene_types.CollisionProperties attribute)
simkit.core.scene
module
simkit.core.scene.scene_reader
module
simkit.core.scene.scene_types
module
simkit.scene
module
simkit.simulators.mujoco.scene_composer
module
simulate() (simkit.simulators.mujoco.scene_composer.SceneComposer method)
size (simkit.core.scene.CollisionProperties attribute)
(simkit.core.scene.scene_types.CollisionProperties attribute)
SpecAdapter (class in simkit.simulators.mujoco.scene_composer)
T
target (simkit.core.scene.Camera attribute)
(simkit.core.scene.scene_types.Camera attribute)
time_step (simkit.core.scene.Environment attribute)
(simkit.core.scene.scene_types.Environment attribute)
to_rgb() (simkit.core.scene.Color method)
(simkit.core.scene.scene_types.Color method)
to_rgba() (simkit.core.scene.Color method)
(simkit.core.scene.scene_types.Color method)
type (simkit.core.scene.scene_types.SceneObject attribute)
(simkit.core.scene.SceneObject attribute)
V
validate() (simkit.core.scene.Camera method)
(simkit.core.scene.CollisionProperties method)
(simkit.core.scene.DirectionalLight method)
(simkit.core.scene.Environment method)
(simkit.core.scene.Lighting method)
(simkit.core.scene.PhysicsProperties method)
(simkit.core.scene.Scene method)
(simkit.core.scene.scene_types.Camera method)
(simkit.core.scene.scene_types.CollisionProperties method)
(simkit.core.scene.scene_types.DirectionalLight method)
(simkit.core.scene.scene_types.Environment method)
(simkit.core.scene.scene_types.Lighting method)
(simkit.core.scene.scene_types.PhysicsProperties method)
(simkit.core.scene.scene_types.Scene method)
(simkit.core.scene.scene_types.SceneObject method)
(simkit.core.scene.SceneObject method)
Vector3 (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
version (simkit.core.scene.Scene attribute)
(simkit.core.scene.scene_types.Scene attribute)
view_scene() (simkit.simulators.mujoco.scene_composer.SceneComposer method)
view_scene_interactive() (simkit.simulators.mujoco.scene_composer.SceneComposer method)
visual (simkit.core.scene.scene_types.SceneObject attribute)
(simkit.core.scene.SceneObject attribute)
VisualProperties (class in simkit.core.scene)
(class in simkit.core.scene.scene_types)
W
w (simkit.core.scene.Quaternion attribute)
(simkit.core.scene.scene_types.Quaternion attribute)
wind (simkit.core.scene.Environment attribute)
(simkit.core.scene.scene_types.Environment attribute)
X
x (simkit.core.scene.Quaternion attribute)
(simkit.core.scene.scene_types.Quaternion attribute)
(simkit.core.scene.scene_types.Vector3 attribute)
(simkit.core.scene.Vector3 attribute)
Y
y (simkit.core.scene.Quaternion attribute)
(simkit.core.scene.scene_types.Quaternion attribute)
(simkit.core.scene.scene_types.Vector3 attribute)
(simkit.core.scene.Vector3 attribute)
Z
z (simkit.core.scene.Quaternion attribute)
(simkit.core.scene.scene_types.Quaternion attribute)
(simkit.core.scene.scene_types.Vector3 attribute)
(simkit.core.scene.Vector3 attribute)
SimKit
Navigation
1. 快速安装
2. 主要功能
3. 架构设计
4. 模块介绍
5. 支持的数据类型
6. 使用示例
7. 输出格式
8. 批量生成
9. 数据导出
10. 性能指标
11. 🔍 验证项
12. 相关文档
13. BEHAVIOR-1K 相关数据生产方法汇总
14. 文档结构地图
15. Current SimKit experiment videos
16. SimKit 文档发布与状态追踪方案调研
17. 中国大陆可用 Artifact 服务调研
18. R1 Pro + HSSD Robot 数据生成 - 实现总结
19. Using In-Repository Diagnostic Skills with Agent Tools
20. 附录 A: API 手册
21. 附录 B: 详细安装指南
22. 附录 C: 更新日志
23. 附录 D: 常见问题 (FAQ)
24. 附录 E: 贡献指南
25. 附录 F: 许可证
Related Topics
Documentation overview